Stellaris do hive minds need amenities. ScreamCon Apr 7 @ 12:35pm. Stellaris do hive minds need amenities

 
 ScreamCon Apr 7 @ 12:35pmStellaris do hive minds need amenities  Now, I do fine with less developed planets

One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for Void Dwellers, and Xeno-Compatibility for Xenophiles. Hive minds dont get access to entertainers or domestic servants for those bulk amenities and can't just lay down decisions/modifiers like regular empires to cover shortages. The Parasitic ones use pops from other empires to grow more native pops. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hive Mind Authorities. As a hive-mind I highly recommend going down the Synchronicity tradition tree and grabbing "Instinctive Synchronization" and then use synapse drones to produce amenities instead when you can, as this will boost both unity production and reduce the amount of. Stellaris Gestalt Civics explained and ranked into a tier list. So, I started a game with a devourer swarm, got a nice chunk of the galaxy as I like to play calm with swarms, but know I have several problems: -How…Best. 4 on the Machine World, a total of 1. 2. So hive minds usually fall behind in tech to. This is a common complaint, and easily answered. ago And the same is true for Machine Intelligences as well. Azi_Dahaka12th Dec 7, 2018 @. Hives, as organic pops, suffer all habitability penalties. ago. It’s in moments like this that the game you think you know pretty well slaps you in the face and whispers And as per a few pages ago the interaction with amenities and happiness and approval and stability is considerably more complex. Hive mind are really strong for population growth, and unruly takes that and makes your empire sprawl expand by 10% for your population. 10. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. And gives 0. CaelReader • Synthetic Evolution • 2 yr. So it might be that e. Uh, you can definitely have vassals as a Hive Mind, as well as be in Federations and such. However! I have been thinking i need to try hive mind soon. I haven't played hivemind since they added them, and now the building that gave the amenities job is gone and only city districts are giving them. Hive/Machine Worlds This is technically 2 Ascension Perks, but they’re fundamentally the Gestalt Consciousness version of Arcology Project, one for Hive Minds and one for Machine Intelligences. The only way I would do unruly, is if I keep empire sprawl (primarily pops. 100 pops need 100 Amenities. Allow me to detail what my problem lies with. they use synapse drone jobs to increase admin capacity (and also amenities and unity). gestalts do not have factions, and thus, produce less unity. And the same is true for Machine Intelligences as well. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. Which gets smaller the more techs/traditions you research. #8. Hive Minds are. As long as pop growth is king, I think that robots are a pretty key part of an "optimal" playthrough with a non-hive/spiritualist empire (hives having massive pop-growth and spiritualists experience real costs with influence). Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. Randh0m • 2 yr. Stellaris Suggestions: Hive Mind Civic Ideas. The BEST way to play Hive Mind IMHO is via Complex's Forgotten Queens unofficial expansion mod, which adds a ton of great stuff to help you get the chitter in your chicken dinner. It does this in three parts: Balance. What's the most efficient way to generate amenities as a hive mind? I'm playing my first hive mind run. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. 407K subscribers in the Stellaris community. Comparatively, for a normal empire it's very easy to find yourself short of amenities on a world, and need to go build a city for the building slot than a holotheater for the amenities in order to solve the issue. your machine pops need amenities because for them the amenities are spare parts. A lack of amenities negatively affects your stability. As any machine empire, taking over other machine pops should directly integrate them into. Thanks goodness, hivemind habitats are a lot better than those of regular empires. Stellaris Real-time strategy Strategy video game Gaming. Share. ago. Whats the best build for this?. Otherwise, have fun, it's pretty much easy mode. Devouring Swarm is good, but thats it. I believe the basic pop AI will try to balance amenities automatically. As a comment below me pointed out, apparently taking cybernetics allows you to assimilate hivemind pops as a Driven Assimilator. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. For simplicity sake. ; About Stellaris Wiki; Mobile viewI always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. Amenities represent the services other than housing that need to be available on a planet for pops to be happy. Hive Minds Have a Terrible Time When Trying to Conquer the Galaxy Late Game. Since Engineered Evolution, Evolutionary Mastery and Hive Worlds require Bio Research tech to be discovered first. the projects in fact arent that expensive, as you only modify a few pops. Instead of having unity, ethic attraction and amenities, the perk was different for hive minds. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. This will make amenities production more efficient in early game - Build Autochton monuments. They are not the all-or-nothing type from before, but they still leave a surplus of those. Hivemind is something you have to start with. Well, as a hive mind I managed to get 300-some pops on to Fen Habbanis, with no deviancy left and sufficient amenities. In later stages your global growth will be faster than one planet. Amenities as far as stellaris is concerned are non food and water necessities like being able to shower or have a table to eat at. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. What rights can be selected depends on whether the species is the main. Then I consume every world I see. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Your other perks are a matter of preference. Well, in that case, the current system makes sense. do not produce faction unity). Hive minds have a bunch of inefficiencies baked in that standard empires do not, and the. But those setups let you have food production worlds as mining worlds. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. Originally posted by Esoteric Reference: Yeah -30 isn't a big deal. But I do think both are already lined up for future updates. But the hive mind has evolved to be alone and knows very little of conflict. • 5 yr. I'd say I am reasonably competent in playing and managing most organic empires on Grand Admiral, but I've rarely played with a "wide" empire, usually. The Livestock can then be subsumed into the Hive via Centers of Elevation. Hive minds have stupid strong early games due to powerful pop growth and assembly aswell as access to starbase powered economy with hydroponic bays and solar panels . I'd argue that gestalts do get a pretty good deal with all four nodes unlocked from day one. . Or a ring-world later on. (Unless they've reworded it in 3. Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers!Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. Late game you can get to having +18 pop assembly per planet so dipping 10 or so jobs into. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. Primary one is amenities shortages, due to low amenities per job. The hive mind remains intact. Specifically, you need the 'Genetic Resequencing' tech that the 'Evolutionary Mastery' Ascension Perk unlocks, so depending on your amount of Society Research, even after getting the AP, you still might be a few years away from removing (or adding, if you are the Hive) the 'Hive Minded' trait, so keep that in mind when you try to save them. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. Hive minds who wanted to allow interbreeding to expand the Hive mind would be even worse. Because Evolutionary Mastery is the only ascension for organic hive minds, I'll tack on Natural Sociologists to help me research those techs faster. Apples and oranges. 83 and 11. And the most important thing: maintenance drones are bad. 3, Hive Minds could release vassals if they had non-hive pops in their empire. No trade value means to free currency. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. [9] Or hive mind pops can produce 0. This is -. As a gestalt I am not able to have high population planets without wasting building slots for Amenities and Crime. Each livestock should be producing about +3 food. Ultimately hive minds are just underbudget though. hive minds don't have bureacrats or admin buildings. When I look at what is the most viable in the game, I primarily look at how efficient every available tool to. Methone. Not really, no. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. Each unemployed pop has a base 5% chance each month to automatically move to a different planet that has available jobs and housing for the pop to take. Fan xenophobe culture workers gives 5 happiness each. Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. Some pre-FTL civs can convert to hive mind (fun to watch, btw), but any human operated civ has to start as hive mind. 79 which is only a 5. As the fans need to slow down, lest they damage their ships' priceless collectible. spudwalt Voidborne • 2 yr. ) Tips for DA: Colonize with your organics so you get double pop growth (organic + assembly)Necro-minds can build necrophyte buildings immediately on their guaranteed worlds (a nominal buff from non-hive necro), and doing so does provide more than enough amenities to counter the livestock unhappiness to maintain good stability, but doing so destroys your livestock food economy. However, I have some questions. If you need a planet with 0% stability for the revolt spyOps, then it can be countered and would. . Reply. Due to not being affected by Happiness, Hive Minds have no methods of increasing Approval Rating for pops. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. . Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. I've been playing as a Hive Mind since 1. This is -. You don't have to make any consumer goods because hive minds don't need them. City arcologies for pops and some clerk jobs (hives don't have clerks or a use for the trade value they produce). 8 per Job, or from 6 to 7. I bring Order to the Chaos. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). Combining the last two, generally playing a Hive Mind that isn't a Devouring Swarm or a pacifistic isolationist is kind of pointless, because as soon as you conquer a planet, you start purging anyway, with all the diplomatic maluses that entails. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with amenity and deviancy buildings. 1- Synths are completely different to machine civs acting completely autonomously and being sapient. 1. e. If I'm going to have a pop work a job, isn't it better to just have 2 pops work the unity job than 1 pop work the clerk job?The need for mineral increases even further if using a lithoid hive. 3) Hive Consciousness (Happiness): This is a continuation of the concepts above, and is a way to incorporate bonuses to happiness to actually provide some kind of benefit to Hive Minds. In theory a hive mind could totaly intergrate into sociaty. It is available only if have the Utopia DLC for the biological empire or "Synthetic Dawn" if you want a machine one: Then on the right, under "Authority" you can select are you a machine or biological hive mind. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. Mat culture workers produce a lot of amenities. This is why hive mind should need consumer goods. Your drones will never be as efficient as worker or. Generally, if you can have a large number of planets, there is little reason not to do so, since they will all develop more or less at the same pace. How ever you should dedicate one planet to entirely synaptic nodes no sentinels needed as deviancy wont raise due to the amount of amenities being produced Also add spawning pools and clone vats Of course you also need to use your outposts to gather the trade value and protect it from piracy, which again is something hive minds don't need to do at all. but do require 3 more housing and 2. They didn't have the ethic attraction boost and instead had more unity. Finally Mercantile is necessary if you want to do a trade-focus approach since Merchants are the only good trade job and you need the Mercantile tradition to get them. Nuts and bolts for repairs. This seems to be the key to actually being able to play the game for Hive Minds. Prosperity for Tradition. Synapse. thank god you were a hive, -50% happiness is crippling for anyone else. • 1 yr. Part 1: The Dynamics, They Are a Changin'. Try disabling a few of the maintenance jobs, and the unemployed should move up a strata. There is also a building similar to the luxury residence. Stellaris' hive-mind are of the second variety. Big cyberpunk fan, but i dont like cyborg hive minds. ago. ago. Look at Traditions. Subspace Ephasis is awesome. Low amenities -> Lower stability -> Negative modifier to "Resources from jobs" You need amenity-producing jobs to off-set this. I recommend checking out his suggestion. Somewhere along the way I picked up a small 3. . Bum-Theory. The usual away around low-habitability. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. This could come in the form of a percentage bonus. I think AI personalities aren't cut and dry, but work on a % chance where there are different options. However, I have some questions. Then you will need to improve multiple colonies to get rid of unemployment. Again, the entire point of hive minds is that they excel at producing basic resources. The game hive minds use an advanced form of. Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. Dunno if Unruly still a good hive trait. ago. 25. Most of 'bad' human sentiment, like predatory sentiment, jealousy, anger, desire, has to do with the fact that the human mind exists in a world of conflict over resources with other life-forms. Through Rogue servitor struggle a lot less, due to bio-trophy happiness greatly increasing your stability. 8CG per pop in production chain (didn't factor in base trade, IIRC) - you can go off that and compare to. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. Here are the best hive mind civics. Justification: This already will result 0. Before, I could use Holotheaters to get +10 amenities per entertainer. Content is available under Attribution-ShareAlike 3. )Stellaris 3. Machine pros. The reason I specifically mention it for Hive Minds is that the normal strategy is to fill up your capital with Researchers first to benefit from the +10% job output Capital designation. Stellaris. If you can't obtain sufficient planets, get the tech and build habs once you no longer have systems to expand to. Immortal ruler means you get crazy +unity bonuses forever, and hive mind leaders have the same max age but can be recruited approximately 15-20 years younger, so basically, they start with enduring trait automatically by having young leaders. Giving housing, and some amenities. Fluffy-Tanuki • Agrarian Idyll • 10 mo. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. Other sources of amenities, such as buildings, are quite limited or inferior to their non-gestalt counter-parts as well. A singular mind, a or entity, spread out over many bodies. Demographics in a multispecies empire. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. Look at Traditions. especially before you got traditions to reduce pop usage. "I would definitely like a more individualistic hivemind as it would be great for role play. Lithoid, hive mind (to cancel our growth malus), traits: Unruly, sedentary, pre-planned growth, crafter smiles, and charismatic. This page was last edited on 13 April 2017, at 11:37. Same with hive mind pops in hive minds. There were multiple hive minds, some consisting of just a couple of individuals others with thousand minds. Without me they are a bunch or disparate limbs flailing against each other. Yes. With a hive mind, there's no equivalent. With almost no buildings I struggle to keep hive minds amenities up and crime down and that was already tough when pops got up before. It's 2328, and I don't have the Galactic Wonders Civic yet. None. Hive Minds get a +10% already, and with the 10% from adaptability you already get 40% on everything except tomb world, meaning you can expand almost everywhere right away. Thanks! Absolutely! Pop growth advantage is one of the key niches of hive minds. I would really like my empath hive mind, the Izat Intelligence, to spawn with a more benevolent personality. The goal would be spread to as many planets asap, then after growing pops for a while, swap out. Aug 3, 2021. Cybernetics has a really good trait for reducing the need for it to the point that. Not going to spoil it, save that one of the things it adds is a Hive-specific colossus that melts all life on a planet and turns the mush into food for your empire. Enabling happiness and consumer goods for Gestalt Consciousness seems quite completely opposite to the design IMO. While amenities are a large COST, they are not a large ISSUE. If you want to assimilate enemy pops, you have to take the generic modification ascendancy. This does, in fact, make them plural, rather than singular. Jewbacca1991 • 3 yr. Lets dive in!Chapters:0:00 Intro0:10 F tier2:48 C tier5:14 B ti. Prioritize Energy Production: As a Machine Empire, your main resource is energy. Per job, entertainers are far more effective than maintenance drones while also providing unity. Pops start to decline when a planet is 25% overcrowded. But if building your Hivemind for next time, Empath works well if you want to play nice with others. Finally it comes time fully integrate one. you cannot do that, non gestalt pops will always be enslaved or purged/displaced (unless rogue servitor/driven assimilator) Oh, you mean once you conquered them. And at 300 size, you need 240 research per month to research that tech in 10 months. I feel like Hive Worlds got a big nerf with the changes to pop growth. I've colonized all the planets that are within the green habitable range, and now have nine of them, and I have them maxed out as far as energy districts, but I'm still short of energy. 8 base growth plus 2 assembly growth. 17 years (assuming 12 mo / yr). In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. The primary reason for this request is that with Overlord having added in so much in regards to vassal relations Gestalt Empires face some roadblocks when it comes to dealing with primitive empires. You just need to hit zero, although low positives is better than low negatives. I just ignored it because I thought it might be some leftover from a conquest. As a hive mind, these factions would appear at the beginning of the game, and develop new agendas as the hive mind expands (either by pop growth, empire sprawl, or fleet power). 3 years for a clinic to break even and 111. Counterintuitive, but true. Potato Soup. I provide them a goal, a vision, a direction. • 1 yr. 1 Amenity needed per Robot Population. Sure it would be ackward has all hell to live along someone who has multiple bodies. Charismatic is a strong trait if you still have problem with amenities (which I usually do). from trait, -10% from bio ascension, -10% from Adaptability traditions (genocidal xenophobes, isolationist xenophobes, hive minds, marauders) and another -5% from event. Many people may think hive-minds being many drones forming a single. Devouring Swarm Hive Mind with Energy Issues. 75/100. Hive Mind has no inherent tech civics and so it's suboptimal to focus on science as one. Build enough to keep food positive, and should you need more, because of growth, then you build more, and not before. And I agree Very Adaptable is dead weight. Stellaris Hive Minds can still experience crime, embezzlement, and laziness. There is also an event that gives -30 Stability on the colony, which is bad. Second, hive minds are always limited in their workforce efficiency by the need for amenities. But you are right that this would be a way around it. I don't think a Hive World suits a non-arthropoid hive mind either. Metroplex038 • 1 yr. The Stellaris hive mind is a gestalt consciousness though. Now the question is, on which kind of planets would I boost amenities with either 1. A lack of amenities negatively affects your stability. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. Unite the hive! - Bio ascension, gene modding and gene tab - Auto-jump feature, please - Armament change - Merging federations - Assimilation and living standards - We need Archives! Flesh is weak thus mind is over matter. But slavery changes this a lot. The +20% Bio Research can help you get trough the research faster. Yes, Deviancy is a distinct problem for hive minds. Hive mind are really strong for population growth, and unruly takes that and makes your empire sprawl expand by 10% for your population. Related Topics. Ratio speaking. g. LigerZeroPanzer12 • 2 yr. Ascetic. Share. Devouring Swarm is the best tech-setup of the Hive Mind. But the higher tiers of that event chain cause a penalty to sublight ship speed. Giving housing, and some amenities. amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all. Man, the Hive Minds can use a big overhaul. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. I think you're approaching hive minds from the wrong angle - their whole deal is quantity over quality. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. Anyways, it's better to take a machine empire if you want to go tech-gestalt because they have Introspective and that's an OP civic. " This certainly isn't entirely without merit. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. Description. . The Hive Mind is probably the weakest empire type right now. The existing Hive Mind and Machine Empire traits would need to be modified so that some ethic combinations do not cause a balance issue. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. I have met several machine consciousness-es and hive minds that just wanted to get along decently. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. They're able to explode into the galaxy very quickly and establish a. Otherwise, have fun, it's pretty much easy mode. 2- Synths are machine hiveminds that live in your empire that only become a civilization. Stellaris is probably the most balanced, but random events and a few powerful playstyles still dominate the meta and leave it in the 'losing is fun!' category. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for. Jump to latest Follow Reply. That bonus resources from pops isnt useful at start, pick it up when you reach dna resesrch/ascensión perk, try to stay at war and devour enemies planets, it helps with your lack of pop growth, the desicion devour planet isnt a toggleable, so reneame the conquered planets and keep an eye on em to make the desicion again, and remember to remove all. 25 unity/pop, which will help a lot for hives. Hive Minds in Stellaris are supposed to be "natural", or at. Think of amenities in machine empires as unit maintenance. Just remember you do not have to complete one before opening another and in most cases it is better not to at the start. You need the genetics tree to “un-hivemind” them. Taking over primitives and converting them into livestock will decrease the approval rating of any planet with the livestock. 141. Being able to pull infinite minerals out of every single planet is less useful when you also need someone to refine it, where as non-gestalts cover a lot of their mineral and energy income with megastructures. 4 Your colonies start with negative amenities almost right off the bat (leading to reduced stability and production) and you. Many Voices. Hive Minds don't have ethics, so nothing to pick here. . An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. I am not gonna sit through 4 hours of rather boring gameplay so I am just grabbing a few data points from the end. 3. Con. Maintenance drone jobs are not a precious resource. Otherwise, a popular format of rapid breeders/budding and intelligent+fleeting and deviants will do the job. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. Allow me to correct that and provide a build specifically for a Machine Empire in Stellaris. Methone made a suggestion thread about adding more civics to the Hive Minds. And leisure for prosperity (do hives use prosperity?)515 votes, 169 comments. However, the only way I have found, for now, is with situation Organic Singularity. In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. Let's assume a factions drones are super welcomed by other empires because they down have happiness. Mar 6, 2019. Ultimately hive minds are just underbudget though. YeetingtonThe3rd • 2 yr. The key attraction of hive minds at that stage of the game is simply having more pops in. Sep 30, 2021. 7 for the upgraded one. Charismatic, Aesthetic, those are very much god tier for amenities. 1 maintenance drone produces 4 amenities and uses 1 itself, so 1/4 of your total pop is just doing bullshit jobs. you would need to constantly. Next! 3. Start a hive mind game with tree of life (likely best origin for hive) and not only do you start with 33 population, you also get up to 8. Hive minds for me a pure biomass. Machine Empires do not have to worry about producing food or consumer goods, they do not have to keep their pops happy, they get +1 pop when colonizing from the get go, they do not have to deal with factions, they have an easy time with ameneties, their leaders are immortal due to being machines, they can colonize all worlds right away due to the +200% habitability they get and they get. Hive worlds (from the hive world ascension perk) allow you to build unlimited districts of any type. Sort of like a cross between faction unity and trade value. I'm in a situation where I had conquered a 28-pop primitive world within the first 10 years in the game. That gives 334 and 134 months per additional pop or one pop every 27. [9] Or hive mind pops can produce 0. Just because the whole Hive shares a mind, doesn't mean they don't feel some kind of happiness, they just feel it together. Terraforming hive worlds is much more expensive than Gaia is for normal empires though, around 10k vs 5. ago. #1. There is a difference between "cut off from hive mind" and "over admin cap". I've been playing as a Hive Mind since 1. Amenities are directly responsible for the stability of your planets as a hive-mind, and lacking them reduces all of a planet's production. ago Maintenance Drones produce amenities, so yes. If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. ago. Ringworlds get really stupid for hive minds as a maximized segment costs a total of 6. Lets make a tier list. 5 Amenities needed per Robot Population. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. Transit hubs double that to a total of 10% chance each month. DO NOT build them up. This mod aims to improve hive minds' gameplay. Jump to latest Follow Reply. #14. You can start with three progenitor ships, I usually set my starter fleet following a science ship right away, one construction ship claiming systems, a second one set to auto-build. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. Given that Stellaris is a snowballing game. The big problem with Deviancy is that every drone pop just gives a flat +1 Deviancy, whereas free-willed pops. These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. Hive minds, just like machine empires, are basically more simplified but stronger versions of normal empires. Nexus Districts are the Machine Empire equivalent of City Districts. But hiveminds do have one big weakness, which is having the worst researchers in the game. © Valve Corporation. Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. Eternal vigilance. You will basically never run out of maintenance drone job positions.